The league
Rules
The rulebook, generated from this season's league settings.
The rules of For Keeps for the 2026 season, generated from the league's settings. Yahoo runs the league with these settings; where this page and Yahoo disagree, tell the commissioner.
League
10 teams play a 15-week regular season, one head-to-head game a week.
Scoring
| Group | Stat | Points |
|---|---|---|
| Offense | Passing Yards | 1 per 25 yards |
| Offense | Passing Touchdowns | 4 |
| Offense | Interceptions | -1 |
| Offense | Rushing Yards | 1 per 10 yards |
| Offense | Rushing Touchdowns | 6 |
| Offense | Receptions | 0.5 |
| Offense | Receiving Yards | 1 per 10 yards |
| Offense | Receiving Touchdowns | 6 |
| Offense | Return Touchdowns | 6 |
| Offense | 2-Point Conversions | 2 |
| Offense | Fumbles Lost | -2 |
| Offense | Offensive Fumble Return TD | 6 |
| Kickers | Field Goals 0-19 Yards | 3 |
| Kickers | Field Goals 20-29 Yards | 3 |
| Kickers | Field Goals 30-39 Yards | 3 |
| Kickers | Field Goals 40-49 Yards | 4 |
| Kickers | Field Goals 50+ Yards | 5 |
| Kickers | Field Goals Missed 0-19 Yards | -1 |
| Kickers | Field Goals Missed 20-29 Yards | -1 |
| Kickers | Point After Attempt Made | 1 |
| Kickers | Point After Attempt Missed | -1 |
| Defense/Special Teams | Sack | 1 |
| Defense/Special Teams | Interception | 2 |
| Defense/Special Teams | Fumble Recovery | 2 |
| Defense/Special Teams | Touchdown | 6 |
| Defense/Special Teams | Safety | 2 |
| Defense/Special Teams | Block Kick | 2 |
| Defense/Special Teams | Kickoff and Punt Return Touchdowns | 6 |
| Defense/Special Teams | Points Allowed 0 points | 10 |
| Defense/Special Teams | Points Allowed 1-6 points | 7 |
| Defense/Special Teams | Points Allowed 7-13 points | 4 |
| Defense/Special Teams | Points Allowed 14-20 points | 1 |
| Defense/Special Teams | Points Allowed 21-27 points | 0 |
| Defense/Special Teams | Points Allowed 28-34 points | -1 |
| Defense/Special Teams | Points Allowed 35+ points | -4 |
| Defense/Special Teams | Extra Point Returned | 2 |
Roster
| Slot | Players |
|---|---|
| QB | 1 |
| WR | 3 |
| RB | 2 |
| TE | 1 |
| FLEX (RB/WR/TE) | 1 |
| K | 1 |
| DEF (team defense) | 1 |
| Bench | 7 |
| Injured reserve | 1 |
Standings and tiebreaks
The regular-season standings are ordered by record, points for and head-to-head record among the tied teams. Teams still level after that are listed in team order and marked tied.
Playoffs
The top 4 teams in the standings make the playoffs, played in weeks 16–17. A tied playoff game goes to the team with the better regular-season standing.
Draft
A snake draft of 17 rounds, on September 8, 2026.
Buy-in and payouts
Each team pays a $50 buy-in.
| Place | Payout |
|---|---|
| Champion | $300 |
| Runner-up | $100 |
| Third place | $50 |
| Regular-season first | $50 |
The regular-season payout follows the standings order above; a tie that no tiebreak settles pays nobody.
Keepers
The keeper rules below are the ones the Keeper Center enforces.
- Maximum 3 keepers per team per season. Fewer, including zero, is fine.
- A keeper costs a draft round. The team gives up that round's pick and the player takes it. No two keepers on one team may take the same round.
- Cost escalation. A keeper costs the round he was acquired at last season, minus 1: a player drafted in round 10 is kept at round 9, then at round 8. The cost keeps moving toward round 1 and can reach it, but never pass it: a player whose cost would pass round 1 cannot be kept. If the team no longer holds that round's pick (it was traded away), the keeper takes the next earlier round the team still holds; if it holds no earlier round, he cannot be kept.
- Undrafted players (waiver or free-agent pickups who were not drafted that season) cost the last round, round 17.
- 3-year possession limit. Year 1 is the draft or pickup and years 2 to 3 are keeps; in year 4 the player must go back to the draft pool. That is at most 2 keeps in a row after he is acquired.
- Inheritance. The keeper clock and the round basis follow the player, not the team. A team that picks up a player another team drafted or kept inherits both his year and his round basis. A player nobody drafted or kept this season starts at year 1 when picked up, whatever his clock was last season.
- Reset on re-draft. Once a player goes back to the pool, including a forced year-4 release, a team that drafts him again starts a fresh year 1. The same manager may re-draft him.
- Round collisions. When two keepers cost the same round (for example two undrafted keepers both at the last round), they stack into the nearest earlier open rounds, and the manager chooses which player takes which round. Stacking never goes past round 1: when there is no earlier open round left, the manager must drop one of them.
- Lock. Declarations close at the lock time the commissioner sets, or when the commissioner locks them. The commissioner enters the locked keepers into Yahoo's draft settings before the draft.